So everything works and it's an interesting concept, but success seems extremely random. Sometimes you walk into a room of loot or sometimes you walk into a room with so many enemies that you're guaranteed to die. Never found any weapons to pick up.
Viewing post in Cosmic Corsair jam comments
Thanks for playing! Some rooms do require a bit of enemy baiting to get them to narrow corridors or to exploit slowness of certain enemies. I can get to the third level pretty consistently, and there some rooms might better be walked around when possible... Each level should have a pre-determined amount of each room type.
I think weapons can only be found from level two onwards (there is a specific room that spawns a few, and some enemy type can drop one) - perhaps it would have been more fun to start already from level one, but I didn't have time to implement fancy escalating loot curves or ammo management, leaving the weapon stuff perhaps a bit underwhelming...