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(+1)

Things I like:

  • consistent art style
  • basic plot included
  • ducking matters

Things I would do different:

  • add ability to look down when crouched
  • improve jumping (coyote time & dynamic jump height)
  • have UI work with keyboard only

Things that appear broken:

  • couldn’t get dash to work

Thanks so much for trying it out and taking the time to share your impressions!

I did experiment with the ability to look down, but it looked somewhat jarring. I'll look into this again for the post-jam edition.

Coyote time actually is implemented. Perhaps it needs to be a bit longer; we'll see what the majority of players say.

I did try implementing a dynamic jump height, but I just wasn't pleased with the result.

Dash is just Left Shift. It should give you a strong propulsive force in the direction you're facing. Most useful when you've already jumped in the air. Of course, you have to unlock it first.

(+1)

ah yah, to many buttons to remember… I recalled something about “in the air” so I expected to double tap jump to dash.

game would probably do well to be played on controller..

Controller is partially, but not fully supported right now. Yet another feature to look into. :)

Thanks again for checking it out!