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A nice take on whack-a-mole.  Though I was a bit confused at first because I assumed red vs green was the whole mole, not the bandana.  Once I noticed that though I managed to get some relatively good scores, and the animations were kinda nice on the moles showing up.

Though it was a bit surprisingly when I hit my first green mole and instantly lost, since most of the time this concept or arcade-esque games tend to focus in on limited mistakes and high scores.  Which seeing a game instantly make you restart with a high score, is a little bit of a let down I guess, since it means that you have to play perfectly to try and get a highscore.  Leading to a lot more precision needed, rather than strategy for a high score.

That combined with the timer makes for a bit of a weird choice as well, since it makes you focus on manically trying to click as many as possible, but then also immediately punishes you by making you restart if you click the wrong one.  Which to be fair, whack-a-mole is based off of, but being a bit more lenient might make it a bit more enjoyable.

Overall though, it's an interesting take on Whack-a-mole and a very different interpretation of the theme than I was expecting which is always cool to see.

Thanks for your feedback. The reason I added the timer is because if I didn't players would just play carefully and never lose.