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Played 0.2.14. I'm still trash at it, mostly just run around aimlessly and can't find my way back haha, too unfocused I guess. So I don't know how much you'll get from my, uncommented, video.

New music is nice. It seems you're starting to implement some 3d stuff for your menus which I think is great. I'd like some buttons to move all your gold to and from the treasury. Sometimes I feel like I get stuck on things that I shouldn't, I dunno... I wish the "reinforced" crates were much clearer, I mistake them for regular ones all the time and keep wondering why they don't break. Why do I need to use the hearts next to the goblins to guess instead of using the goblins themselves, maybe both could work? I'd like the hands to do a "ready animation" when you're close enough to grab a crate in addition to the crosshair changing. Maybe make the raycasts more generous too so you don't have to aim exactly on one to grab it.

Other than that it'd be nice with more doodads, clutter, etc everywhere so you can better differentiate areas but I know you're working on that.


Thanks for the video. It's not rated, but I could watch it embedded on itch just fine.

You play pretty fast, the only problem is you get lost. You were doing well until you unlocked Baby Steps++ template which adds a side path. It's actually very eye opening to me how much of a difficulty spike one side path adds to the game. The template description on loading screen tells you how you can recognize it - I must make it clearer.

I'd like some buttons to move all your gold to and from the treasury.

Yes, I am going to add something like "deposit" and "withdraw" buttons. Do you think the buttons should be added as extras, or should they completely replace the bar?

I think it was nice to see you unlocked the kobold, and that was the guest you needed to find on multiple runs. I noticed you stopped spending your gold, and I don't know if you were just saving for something, or there was another reason. It was also nice to see you put some other seals to use, even thou you stopped getting new ones, and the ones you got were too expensive for you to use.

I feel like I get stuck on things that I shouldn't

was it the couple of jumps in vertical rooms, or something else? By the way, it was good to see you were using the power jump to get to those levers in that room with big water, but spoiler: instead of using the power jump to get to the lever, you can use it to get to the next floor instead.

I wish the "reinforced" crates were much clearer, I mistake them for regular ones all the time and keep wondering why they don't break.
Yeah, I could see that happening a lot, and was wondering what you were doing. I thought there were enough visual differences between crates, but it looks like I might need to replace them with something more unique.

Why do I need to use the hearts next to the goblins to guess instead of using the goblins themselves, maybe both could work?

It probably doesn't make sense with just placeholders that stand around right now, but later on there are going to be multiple characters per heart doing their own thing, which may become harder to get to them i.e getting to a heart that is "linked" to multiple characters is going to be easier.

I'd like the hands to do a "ready animation" when you're close enough to grab a crate

I might do something with the hands to make it clearer, but I cannot think of a situation when waiting for a very short animation to play would be better, than just moving closer to be sure. I'm thinking about rotating forearms so that the palms will point up.

it'd be nice with more doodads, clutter, etc everywhere so you can better differentiate areas

I got plans for wall hanging decorations, shelves and eventually statues in those bigger empty spaces. I think they are going to help with that.

I also noticed you were kinda lost in all the hub locations, and kept skipping explanations every time instead of just switching them off.

I must say, I feel like you are much better at my game, than I am at yours. Your video is very helpful to me.

Just realized I forgot to reply to you, I doubt I can give you any good info now though heh. Let's see how next DD turns out!