Played 0.2.14. I'm still trash at it, mostly just run around aimlessly and can't find my way back haha, too unfocused I guess. So I don't know how much you'll get from my, uncommented, video.
New music is nice. It seems you're starting to implement some 3d stuff for your menus which I think is great. I'd like some buttons to move all your gold to and from the treasury. Sometimes I feel like I get stuck on things that I shouldn't, I dunno... I wish the "reinforced" crates were much clearer, I mistake them for regular ones all the time and keep wondering why they don't break. Why do I need to use the hearts next to the goblins to guess instead of using the goblins themselves, maybe both could work? I'd like the hands to do a "ready animation" when you're close enough to grab a crate in addition to the crosshair changing. Maybe make the raycasts more generous too so you don't have to aim exactly on one to grab it.
Other than that it'd be nice with more doodads, clutter, etc everywhere so you can better differentiate areas but I know you're working on that.