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(+1)

Hey. The game is funny, however 1) there is very little motivation to catch watches, if there isn't practically chance that time runs out, 2) bonus lives come too often and 3) you can leave fruits hitting the ground with no malus at all. Hint: why don't you make the player loose 10 (or even better 20) seconds of time every time a fruit hits the ground? This would make the game a little harder, and give more motivation to take both watches when they appear, and all fruits when it is possible. Otherwise, you can easily earn a lot of points just taking the only fruits that are easy/safe, and abandoning the others to their fate.