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Came back to say I've been replaying with the new epilogue DLCs and I'm still having a blast with this story and characters! There's a surprising amount of replayability; I still sometimes find myself making choices that lead me to new dialogue or options I hadn't seen before. The three new epilogues all have a distinct vibe. Without spoiling too much, personal highlights included:

- Pickpocketing my Toreador sugar mummy

- Telepathic swinging in the Chantry

- Finding out just what that forked tongue can do (¬‿¬ )

The little achievement related tidbits were nice too. I always like taking a peek behind the curtain and knowing more about the setting, what things were planned but didn't make the final cut, that sort of thing.

I'll honestly miss these characters (especially best boi Laurent and his pack of best bois)!

The revelation in the epilogues gives the story a very open ending. It stands perfectly on its own, but it made me wonder if you're planning on writing more in this setting? If so, I'm so here for it, and if not, I'm still really happy to have played your game. Thank you for sharing your work <3

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Ah! You bring me joy. Those are some my my favorite moments as well. (cackles)

I do like this world and characters and your observation is correct--I wrote them with the potential for continuing their stories if Paradox Interactive had taken an interest in them. But I don't think that's going to happen and working under the limitations of the Unbound license without support would be doing myself a disservice.

That being said, I am fond enough of Laurent that he's very likely to appear again in my work in another form. I've got a mailing list that only goes out when I make new games if that would be of interest to you.

Subscribed to the mailing list!

I forgot to mention in my first comment, but I found a little bug in Laurent's epilogue. When discussing his fears, there is an option (wait and listen, I think?) that currently leads nowhere.

Oooh! Thank you. I can fix that. (notes down)