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(+1)

A monk, fighting video games, cash and hearts.  That was not what I was expecting when I saw distractions as the theme.  Though it's surprisingly well done with a pretty nice art style throughout.  Pretty consistent visuals and clarity in the enemy health.

The only thing I would say is it's a bit weird that there's not a score counter and instead it's levels, which seems to work as a score counter.  And also there's not full clarity on what happens when the concentration meter goes down to zero.  Combined with how fast it can tend to go back up early on, leads to it being pretty simple.

Overall a very surprising take, that was kinda fun.  And very difficult when it gets going.