Took me a minute to see how to interact with everything; however was pretty neat once I did. Some music or sound effects would have been a great addition to the experience.
Viewing post in Cannonball Defense jam comments
Thanks for taking the time to play my game.
I was slow on the implementation side of things, and only barely managed to implement the core concept. I agree that some sound effects would've been useful in areas, such as attempting to select a cannonball that exceeds the cannon's remaining capacity and the firing the cannon. But I did enjoy making this as I got to learn a new thing and did try to use it (specifically, events and delegates).