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Thanks for the feedback

It's a pity you didn't like having all the bombs at the beginning. It was actually meant as an homage to Castlevania: SotN where you also lose all abilities after the intro.

After the first boss fight, the game should be nonlinear and partly utility-gated which is the definition of Metroidvania in my opinion. :)

(1 edit)

ah, that was not clear as I played. kept getting killed from stuff apparently before it went non-linear. didn’t realize I lost stuff when the goblins came (if that is when you lose stuff).