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(+1)

Thank you

  • we turned down the dodging during play testing as they were almost impossible to hit except when they were locked in on an attack or stuck on a surface (from missing an attack)
  • respawning on entering rooms is fairly normal for a metroidvania, the limited setup did make for some less then idea situations with the spawn ins.
  • our UI guy has less time then expected and we knew that was bad UX going back to the main menu for that, but with the short game and being out of time, we were where we were on that one.