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Yeah, maybe not the smartest choice, but I usually tend to make very difficult games during jams. There’s some kind of sick pleasure to it I guess.

The game is quite basic in his mechanics (since his creation was mostly for learning purposes), that’s why I didn’t fell the need to give further explanations and the tough challenge it represents is pretty much all it has to offer as a memorable moment for maybe the few players who could finish it.

There’s nothing more than a jump button, with two features, double jumps, and wall jumps. Neutral vertical jump is quite usefull in a lot of situations, having a good timing on the second jump often make the difference to reach long ranges. There’re a lot of setups to discover, making it safer to progress, but a lot of die and retry to learn.

Thanks for your comment!

Thanks for the explanation! It is an interesting choice to make a very hard game, that is almost a genre by itself. I will give it another go :)