Yeah, its a bit rushed, we didint have much time, and we aproach the Jam with the goal of completing something, and try things, mostly the ink pluging for dialogs and IA generated images for the backgrounds and characters, thats why they look mashed together. The idea of the different mechanics is that each let the player reach a specific zone of the map ( shots for open a door, double jump for reach some plataform, etc). Thanks a lot for playing It!