The combat feels a bit too punishing. I'm even playing on easy and it feels like the hits are just cheating. There's no clear way to dodge or protect myself, and a lot of the move sets feel clunky at best. There's just too much animation lock for it to feel responsive. And credits. Really? Just makes me want to quit rather than continue. Rapid iteration after failure is important, and the whole pause and quit after death, and then having to go through things OVER and OVER and OVER that you've already done is just boring.
Now that I've been harsh, time for some compliments, the core CONCEPT is sound I think. I wouldn't have tried it for two hours if there wasn't something there worth exploring, just needs tuning. Also THE CHARACTERS. HOLY HELL THE CHARACTERS ARE AMAZING. And who ever did the direction for the voice actors did a great job, because nothing feels weird. Great vocal talent (which this game def has) is nothing without a good director. Finally for compliments the over all look and feel of this is super polished.
In short, the controls need work, combat needs to be refined, but there is a lot good going on here.
Oh, I didn't mention before is that enemies will get stuck and sit in spots that are REALLY hard to see or fight in. Try to keep the enemies moving towards the center, and make sure there are clear opportunities to hit them. And screw the goblins. Those are just annoying. Not interesting or fun.