Thanks for playing! There’s some element of luck to the game currently because character progression is currently dependent on your equipment, so you might get all the way to the end without the right tools to defeat the boss.
It’s something I’d like to improve when I get a chance.
I go back and forth with the oaths because I want there to be some mystery there for the player to solve, but I also don’t want folks getting so frustrated that they quit all together because their oaths break. I’ll consider how best to handle that.