Woah, this game started in a resolution waay higher than my screen. Very weird, but I could make it smaller with the nice options menu! Eh, but then the game actually still played in that higher resolution... Fullscreen worked!
Very ambitious project, must have been an interesting experience with such a large team!
It felt like some of the assets had a very different style from others, like different pixel sizes and stuff. But in our entry, we used different palettes too, and we were only two guys, haha. So I understand that it must be very hard to align in such a large team!
Nice music, cool with some distorted guitars in a place. Very nice feel to the character.
There could probably have been some more effort put into balancing the game, and making the bosses actually do something. I didn't play the whole game, I got stuck in a weird pit in a yellowish part of the world somewhere to the left. Could not double jump out of it. But up til that point, the bosses didn't do anything.
If you continue working on it after the jam this could become a great game!