Awesome! I fell in love with your work after trying Summer Sweepers, and I like to keep an eye on anything else you work on. I think the only thing I struggled with in this game was the earlier iteration of combat, but I think turn based combat would be perfect.
Viewing post in 🧪Past Work and Future Plans! comments
The combat in the game right now is the turn based version, it just doesn't look like it because everyone is moving simultaneously. Clicking the play arow will allow you to watch it one turn at a time. It's a little awkward, but it's a lot better than any of the real-time physics-based versions I had. I've already made some big improvements in the v1b patch which will be available at the end of the month, and I plan to keep adjusting stuff in v2 and beyond.