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Thank you for playing and for the compliments. You flatter me. You know how asset flips are like a dirty word, well a lot of my jam games are flips in a way. Since I’m always trying to learn something new with an entry when I find something I like I often end up reusing/tweaking it for another entry. I think there were only a few new SFX in this entry and the boss theme was new (mostly because of the time crunch and I was stressed and just threw something in). But the transition is the same as the one I made for last round and particle stuff is adjusted code to previous stuff. 

I agree wholeheartedly about the menu working without the mouse, but I wasn’t sure how to code it on deadline. I think that’s a major weak-point I should work on. Menus scare me!!