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(+1)

Feels good to control, spritework is very nice and the game has nice feel with all visual and audio feedback! I kinda have an issue with the design of how limited you are in terms of energy (and that you're losing it when taking damage), makes the game more of like a puzzle platformer with very limited ways of traversing further. On the other hand, getting energy back on hitting multiple targets with one shot feels amazing with current system. I just wish that it wasn't so strict I guess. I had fun with the game despite that issue, great work!

thanks for playing!

it does seem a bit strict/puzzle-like since you mention it.  my hope for the energy system is that it can synergise with other mechanisms later so that you have to make choices while playing.  id like it to be more risk/reward based where you have to quickly figure what you wanna do (like do more damage but risk losing a heart)