"I’m clearly not getting the reference... Yet, the concept of writing secret actions in advance sounds like a great core mechanic for an RPG. I could see a one scene game where after a quick introduction, everyone writes some actions, and we resolve them in turn. Making a playable “cadavre exquis” in a way."
I wrote this review in my selection of 12-word RPG where your game is featured by the way.
Oh, I wasn’t trying to reference anything in specific. This idea came from thinking about playing a game from a zombie’s perspective. I realised afterwards that I could combine this with the memory-as-a-resource idea I’d been meaning to use for something. It somewhat tragically simulates the lifecycle of a generic zombie. That being said, I could totally see someone using it for some other kind of creature.
Thanks for the review!