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(+1)

First of all, I really need to say I love the artstyle a huge lot lol, I think Vectorized animation is really underrated, and seing some of it on game jams among several pixel art games is always a breath of fresh air. I also really like the vibes of the songs you chose, they really make the game feel super chill.
I really think the overall controls feels vey sweet to move around too. When I saw how gravity defying floaty the jump was at first I got a little scared ngl, but it actually ended up fitting itself on the gameplay flow and level design really well!

The arrow mechanics are the things that really wants to be the stars of the show here, and honestly, they are very creative and have a huge lot of potential, but unfortunatelly in execution they were pretty iffy, and sometimes pretty broken too. Like, the energy arrows almost never hit the energy points properly for whatever reason, so I had to keep trying several times per switch until they decided to work.
The rope arrows were something that when I picked up I instantly got extremelly excited, but sadly they doesn't really feel that good to use at all. The biggest sin they commit is actually a very simple fix, it's the fact that when you jump out of them, you just keep your momentum and direction, so you just kinda... fall, when instead you should have made so the character jumped when getting out of the rope, because the way it is now feels needlesly hard to get across any gap using those.

Some minor nitpicks too: The magician ghosts can shoot me from off-screen, wich is never good; And you should really make it more clear wich rooms have elevators or not, since I found myself wandering around lost while skipping the rooms with elevators witouth noticing them way too often lol.

Unfortunatelly I couldn't push myself to finish the game, because I died in a way that made Unity completely drunk and respawned me with literal 2 fps, making the game umplayable and forcing me to start over, wich is a shame since I didn't even get to see how the seismic arrow looked like.
Another minor bug that I noticed is that most of the times I died I was respawning with 0 hp, so it was basically like a 1 hit death game when that happened lol

(+1)

Hey, thanks for trying the game! It means a lot to me because I was following the development of your little game until you couldn't submit :c I'm keeping note of all the issues you mention, there probably won't be any changes to this, but I'm realising a lot of things pointed out by people in the comments, so i'll definitely fix them for the next MVM entry