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So glad you enjoyed! I'm especially happy that you liked the story... I might do a sequel for a future MVM. 

It's also gratifying that you liked the level design. I put a lot of work into it. :) I do plan to add an earlier checkpoint in the post-jam edition. 

I was going for a minimalist HUD, so it doesn't display dash or fireball cooldown. But I am considering adding that.

As for the spikes where you can fall without seeing them... I think this is mostly in one or two places, and I really wish I'd caught it myself. But you know how it is, you play your own game so many times that you become blind to the bits that are too difficult or unfair.

Again, I do plan to put out a post-jam edition after the rating period, just for completion's sake. So these suggestions for improvement are always appreciated! 

(+1)

Wouldn't have to be UI. Just a sound, or character animation that plays when it's recharged. I believe that's how Hollow Knight handles it. Minimalist HUD is a fine goal.