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(+1)

I do agree that it needs to be saved with the project and not as a general setting.

Making something that solves the issue at hand might be easy, but in a project I would allow the graphician to be able to iterate his tests.  For that he runs the main executable, enters the the VICE monitor and executes a load.

I must humbly admit that I had missed the BLOAD option in the VICE monitor. If he uses that, we are good.

As a general help for other people, I could just hint that KickAssembler is the ultimate tool for just about anything - including this. (The only issue is having the graphician setup the environment ;-)

# Convert from PRG to BIN - strip the first two bytes

.segment Main [outBin="GameMap.bin"]

.import c64 "gamemap.prg"

# Convert from BIN to PRG - add a two byte startaddress

.segment Main [outPrg="GameMap.prg"]

*=$2000 // Or whatever start you want

.import binary "gamemap.bin"