thanks for the feedback.
yah, the controls display/etc stuff wasn’t quite as good as we wanted it. unfortunately we were hoping to get in rebinding and needed to have stuff react to that, but didn’t get that far, so some text in the menu was what we got in… adding it to the pause menu in this case would have been a good idea, thanks for the idea. I will try to remember it for the next game I make - to have the controls documented there, so they can be referenced as needed.