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(+1)

- Theme:  I think the main theme tie in was the first screen

- Fun: The mechanics all built on top of each other nicely, made it to the room with 3 keys and 4 bats after circling back around from the sword

- Controls:  The jumping mechanics were great, but the dash and targeting system was challenging  to get the hang of. Having a little bit of delay after respawning would help in rooms that spawn you close to spikes (I may have lost many hearts to this 😅)  

- Graphics: I really like all of the polish on the VFX and the squash when landing, that was a nice touch

- Audio:  SFX were excellent and the music fit the vibe and colors

- A11y:  The key symbols were a little challenging to see and the sudden static pop was intense (personally was not an issue for me, but I'm not sure if the sudden contrast would cause issues for others sensitive to flashes)

- Originality: The mechanics present fit the Metroidvania style, specifically the dash mechanic from Spectre Knight was a cool addition for this game

Thanks for all the feedback! <3