game crashes when you win against rotten apple, possible dialogue bug?
-------------------------------------- filename: diceydungeons package: com.terrycavanaghgames.diceydungeons version: v2.1 / 1.0 (mod API) sess. ID: dicey_dungeons_2023-03-19_19'41'09 started: 2023-03-19 19:41:09 -------------------------------------- crashed: 2023-03-19 20:04:59 duration: 00:23:49 error: ERROR in callscenemethod(Combat,update) static : Invalid UTF8, stack = Called from haxe.Utf8.length (C:\coding\haxe\openfl\std/cpp/_std/haxe/Utf8.hx line 74) Called from lime.text._UTF8String.UTF8String_Impl_.get_length (lime/text/UTF8String.hx line 362) Called from MyLocale.translate_minwidth (Locale.hx line 1045) Called from displayobjects.Textbox.internaldisplay (displayobjects/Textbox.hx line 177) Called from displayobjects.Textbox.displaytitle (displayobjects/Textbox.hx line 107) Called from elements.Fighter.showfirstandlastwords (elements/Fighter.hx line 3170) Called from states.Combat.update (states/Combat.hx line 857) Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55) stack: haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93) haxegon.Scene.update (haxegon/Scene.hx line 53) haxegon.Core.doupdate (haxegon/Core.hx line 265) haxegon.Core.onEnterFrame (haxegon/Core.hx line 178) starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184) starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144) starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778) starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456) starling.display.Stage.advanceTime (starling/display/Stage.hx line 108) starling.core.Starling.advanceTime (starling/core/Starling.hx line 469) starling.core.Starling.nextFrame (starling/core/Starling.hx line 455) starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682) openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443) openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)