- Theme: Main mechanic revolved around themes and the aesthetic fit with it
- Fun: The core game loop was clear and the tutorial helped explain. Even though there were secondary effects on the stacks, it never felt like I had a choice of what to pick. Often times I was waiting for the same mood on both stacks, so I had to take whatever was first available or the nightmare to prevent a loss.
- Controls: I like how the play button was also a stack. Game was responsive, Holding onto nightmares was another way to prevent them from moving forward
- Graphics: Very nice UI. The wiggling text was cool
- Audio: The music was a good vibe and the SFX helped cue things in
- A11y: N/A good use of shapes
- Originality: This was an interesting take on the puzzle genre!