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(+1)

- Theme:  Main mechanic revolved around themes and the aesthetic fit with it

- Fun:  The core game loop was clear and the tutorial helped explain. Even though there were secondary  effects on the stacks, it never felt like I had a choice of what to pick. Often times I was waiting for the same mood on both stacks, so I had to take whatever was first available or the nightmare to prevent a loss.

- Controls: I like how the play button was also a stack. Game was responsive, Holding onto nightmares was another way to prevent them from moving forward

- Graphics:  Very nice UI. The wiggling text was cool

- Audio:  The music was a good vibe and the SFX helped cue things in

- A11y:   N/A good use of shapes

- Originality:  This was an interesting take on the puzzle genre!

Thanks for the detailed feedback. Glad you noticed the wiggling text.