Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thats the thing, yeah? 

There is a difference between "hard" that is balanced and "hard" that is just brutal nonsense and right now the game is just brutal nonsense. 

part of that is due to bugs, that can be written off with how early in the dev cycle it is. The other part is the lack of balance. 

this game hinges on the dev's sense for balance, right now its a bit unfair to judge but with how they decided to tackle healing I do not have much faith. 

rouges are indeed supposed to be hard, but I cant think of a single one that just outright punishes you for healing when the heal heals so little. 

That's some important feedback. So you think the waiting heals so little? Cookies heal a lot more, you know?

I'll take note of this. The problem with this is that if you get a run that rewards many cookies, then you'd be able to go through the game swiftly. That's what I'm trying to prevent.

But I also don't want to make it so hard it frustrates you. I'll play a bit with the healing and see what I can do.

it would depend on how many sources of healing there are, how much they heal, vs how much damage you can take vs what can be avoided. 


If you are worried about people getting too many cookies early on you can make a loot table to where they are less likely to appear on lower levels, making them much more valuable to be saved.  or to tackle people having too much, might i suggest you implement a "fullness" system that prevents players from spamming the cookies.

as far as waiting goes vs healing, i believe you said it was 10% and then it drops a stat if its higher then 5? dropping a stat is a huuuuuuge punishment for healing. 

ive seen others that allow you to heal when waiting, its a very tiny amount per wait, but the flip side it leaves you "vulnerable" to enemy encounters per wait. so you'd heal 1-2% of your hp but run the risk of encountering an enemy.  to prevent the risk of people spamming that you can have the encounter rate start off small, but then increase for each rest or something. 


in the end, you do you, as the dev you wont make everyone happy so you should aim for just something that would make you happy.