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Thanks for the detailed feedback on the game!

The control scheme was tricky to implement, and, to be honest, I think I stuck too closely trying to emulate numpad on the regular keyboard, and to regular RL keyboard driven gameplay in general, at least for a 7DRL entry written in Godot.

I plan on filling this game out more later, though I don’t know how soon. I do plan on putting up a post 7DRL version once I get clear of some personal obligations.