Haha! Glad that delighted you instead of upsetting you. I often worry with choices like that. It's nice to know when they work. My goal is of course to 'delight'. The annoyance meant to be immersive. The realization that your actions matter, even if some of them you choose not to take. Hopefully for most the 'surprise' of maybe a bad interaction they didn't ask for is rewarded by the realization that what they DO actually is reacted to by the characters.
...it's late. I'm rambling.
Thank you.