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I love the atmosphere. The empty opening areas, plus that music, followed by the ghosts, really gives a feeling of a land fallen into ruin. After talking to the king, I was intrigued.

I got stuck after getting the rope arrows. The way they worked felt too frustrating to me, and I eventually gave up. It's a shame, because overall I think the game is really interesting. I feel like I wanted rope arrows to be this dynamic, jump-shoot-and-swing thing, but instead it was more like hop-shoot-dangle-swing-swing-swing-plop. My advice would be 1) maintain the rope until fire is released. Holding down a button feels more intuitively like gripping a rope, and 2) let me jump out of the swinging state with the swing velocity: it felt like I was falling like a lead balloon as soon as I got off the rope.

Rapid-firing arrows into ghosts felt really fun. The energy arrows are a really interesting idea. There were a lot of really nice animations. Basically, I really liked this game, but I wish it were a bit more polished.

Thanks for playing the game, I know exactly what you're talking about with the rope arrows, I promise to make them better next time I do something like that haha

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You have my respect for trying though. Rope physics is always hard.