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(1 edit) (+1)

I love the camera movement mechanic, it feels really smooth and emphasizes the combat mechanics perfectly. The usage of the destructable bushes to direct the player is really smart, along with them being used to block off the expanded area until after you collect the sword. The story looks like it has a ton of potential for a full game, I got the sense that the goal of the full game would be to get revenge against the "player" that killed your village which I love as a flip of the stories we're used to in games like this. I know you said you forgot about the theme, but I'd say you hit it well with the fact that you can't save your village and you can't skip dialog lmao

Also I don't know if this was intentional, but my game window was borderless set at a specific size which made it a bit difficult to play since it got placed to where the bottom of the window went off my screen and I couldn't figure out how to move it