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Thanks for all the feedback! It's not nitpicky, it just reaffirms some thoughts we already had that we couldn't really fix in time because of the deadline - (it was designed on the last day without playtesting LOL) - if we had some more time, we would have given it a few test runs and fixed the parts that don't have enough direction. It's a bit hard to design metroidvanias because every mechanic has to be finished before you start designing the levels, so you have to plan ahead and book time for that. Still, thanks for sticking with it and playing!