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(4 edits) (+1)

That's a really good one! Aesthetics are pretty nice despite being kinda simple. the sound effects were a little too loud at first, and didn't feel like they fit the music at all, but I ended up getting used to them anyway.
Control scheme is really not my cup of tea tho. I'm personally really unconfortable with both shift and spacebar, so I probably struggled a little more than other people while playing this. Still, this is more of a me issue anyway. With that in mind, the character actually controls really well, the moveset is overall pretty fluid and fun to mess with.
I also really like the little story, it is pretty fun, and quite creative.

That said, now I guess I have to adress my nitpicks, and... oh boy...
First of all, the level design. It is actually very good for the majority of it, I don't have a lot of critiques on that area, the only thing I have to say about that is that it had quite a few blind jumps and "blind dashes", if you know what I mean. In fact, the very first jump on the game is already a blind jump. I also felt super lost for most time, I swear as soon as I picked up the double jump I had absolutely no idea where to go, and no joke, I think I took around 10 minutes or more to discover the way to progress on the middle of all the chaos. (Altought that was kinda my fault too, since I was just dumb and forgot I had a map to look into until I was already near the end of the game, wich would have helped, but still, having a more intuitive dungeon would have been nice)

This game is also really hard, and not in a good way at all. I myself am usually the kind of person that really enjoys and activelly looks up for more challenging games, but this one here was actually very frustrating.
First of all, laser eyes. No offense here, really, but those dudes were the single most annoying enemy I fought on this entire jam so far. They shoot super suddenly, with absolutely no telegraphing, have the fire rate of a machine gun (not really, but certainly felt like it), their lasers are way too fast and way too big, and the big majority of those guys are around pits of spikes. I lost the count of how many times I got hit by one of those lasers, fell into spikes and died, not to mention how much times I got hit by them while I was just trying to wander around and find my way to go, get comboed, die again, and go back to the last checkpoint. Those guys alone almost made me drop the game before finishing, thanks god I remembered the minimap existed at that moment, otherwise I wouldn't have pushed throught. Those little devils really doesn't tie well with how the game plays, they feel out of place and like absolute cheaters.
The Boss on the end isn't nearly as problematic as the laser eyes, but he also didn't feel really great either. The only thing I can really point out about what made this guy feel cheap is that, despite my sword being able to destroy projectiles, his bullets in specific had a destroying animation, and for some reason those bullets still can damage you while they are playing that destroying animation, wich feels super unfair as well.
And lastly, a really tiny thing, that is actually almost irrelevant, it doesn't impact the gameplay nearly as much as those other two things, but the little bomber lizards can still throw their bombs even while they play the hurt animation. This is not a huge issue, since they still telegraph the bomb throw before I hit them, but I'd expect that if hitting them cancels the telegraph animation, it would cancel the attack itself too, so I took some bombies on the face that also felt a little cheap.

Don't get me wrong tho, this is still a really good entry, and it's very fun when there are no laser eyes around. I just really tought it would be good to take all that off my chest after playing this. And remenber that, as I said, I'm not much of a shift and spacebar guy, so you should probably take all my critiques with a grain of salt.

(+1)

Thanks so much for your detailed feedback! Please don't feel bad about being critical; I want to know how every player reacted, even if different players had different perspectives.

I do plan to address some of the difficulties in the early game, so the ramp up can be gentler.

Shift and Spacebar is what comes naturally to me since I play with WASD. However, I can look into implementing alternative control schemes in the post-jam edition.

As for the laser guys, I will think about some ways to nerf them. On the other hand, I kind of enjoy having enemies around that annoy me. :D

I actually have a quick question: what are your preferred keys for a jump and a dash move? I will likely implement some alternatives after the ratings period.

(+1)

I myself usually like playing platforms on arrow keys, and using ZXCV (or any button above them near that area too) for actions.

Thank you!