Very MMO-ish, I like that! It's really unusual seeing top-down metroidvanias at all, let alone one that controls like that, so this was really a pleasant surprise.
The game has some pretty nice gwaphics too, it looks really good, but unfortunatelly it is way too next gen for my laptop, so I did play it very laggy, and due to that I wasn't even able to defeat the first fire boss wich is a shame, specially considering the gifs on the game page looks hella cool, so I really wanted to play that.
Altought thanks to the low fps while fighting the fire boss I could notice his hitbox was a little bigger than himself, and that he already deals damage on the very beggining of the rolling animation (before he actually starts rolling). Idk if those happened exclusively due to my low performance, but if that's not the case then you should be carefull with those since those are the things that usually leads to damage that feels cheap. (Really wasn't the case of this one tho, the only cheap thing here really is my hardware xD)
Credits where credits is due tho, I'll actually just say how good the path-finding of the character is. I really could click anywhere on the map, be it down a hill or up a cliff, and the character would flawlessly find his way to there witouth issue (as long as there weren't a barrier of course) and that just felt sweet. I actually got a little bug where everytime I died to the fire guy the character would still try going to the last point a clicked, and that was actually a very nice bug to have, since it spared me the work to actually go there myself!
Aside from that I can't really play the game, so I'll just say that the very beggining of it was certainly pretty fun, really wish I could've seen more of it.