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Ohh, flashy menus and an options screen? How much time did you have left over?

Enjoyed this entry. Nice touch on locking the player near the beginning with the long drop to help restrict access. It end up feeling a little linear as a whole but I managed to get first end screen on these metroidvania games so congrats!

Nice idea, like the 3d metroid feel/vibe and the jump dash powerup was fun to use. Would have been really useful to show us a prompt of what we got or a little hint/space to try it would. I was a little scared to jump after getting the dash, although in hindsight i probably would have just spawned back to exactly the spot i left off. And it also would have been nice if it auto switched my weapon after getting the water gun.

Anyways, loved type of 'locked item' instead of lock room which worked well too!

Kudos, good game

we actually had less time then we expected and didn’t get as much done as we had hopped. My co-jammer focused on menus and UI as he didn’t have a whole lot of time and that was something he is really good at.