- Theme: Ties in through the intro story
- Fun: The rooms all felt unique, but also still built upon each other. This was great pacing and kept me wanting to see what the next room had in store. I was impressed with how many different mechanics you were able to include.
- Controls: Platforming controls were good, some of the obstacle hurt boxes were more difficult to avoid
- Graphics: Solid artwork
- Audio: Solid music and SFX. The death SFX was funny when it happened multiple times.
- A11y: Some of the switches were a little difficult to see, so they could use more color contrast. The room with the key would have been good to have a locked door to indicate what it opened since the buttons were mainly used to raise and lower things in that room. I liked having the option to skip the intro (I still watched it, though!)
- Originality: Again, I liked all the mechanics and the room design. This was a well executed platformer.