Ohh another Corgi Engine. That's the same asset i used to help program my game! It's interesting to see the different takes with the same engine. I feel like they both are different games in their own right :)
Good game, but it seemed platformer orientated rather than metroidvania (as much as I played, but had i been a better platformer perhaps I would have seen more metroidvania elements).
Hard as nails! Those spike on a wall block you can just touch and die :'( So many death, very mario maker-esc. I got the first key and ended up trying to backtrack to see where it went and ended up trying to cheat and going the level section which I found on the pause menu (when looking for a map) and tried to load it in case it magically could warp me back to where i could use the key! But no dice, I had to quit.
Enjoyed what I played, just hard as nails. Spritework/tilework and audio were all lovely and even the level design (although incredibly difficult were still fun/challenging). Kudos!