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Ohh another Corgi Engine. That's the same asset i used to help program my game! It's interesting to see the different takes with the same engine. I feel like they both are different games in their own right :)

Good game, but it seemed platformer orientated rather than metroidvania (as much as I played, but had i been a better platformer perhaps I would have seen more metroidvania elements).

Hard as nails! Those spike on a wall block you can just touch and die :'( So many death, very mario maker-esc. I got the first key and ended up trying to backtrack to see where it went and ended up trying to cheat and going the level section which I found on the pause menu (when looking for a map) and tried to load it in case it magically could warp me back to where i could use the key! But no dice, I had to quit.

Enjoyed what I played, just hard as nails. Spritework/tilework and audio were all lovely and even the level design (although incredibly difficult were still fun/challenging). Kudos!

Thanks for your nice comments !

First time using Corgi, it was a great asset to work with. Nice catch for the menu, I forgot disabling it.

I didn’t want to mess with too much complicated sutff, so I kept only the basics of platforming, yes. The metroidvania side is in the progression, nonlinearity, exploration, finding items to unlock new zones, and backtracking.

Well done on getting a key ! It’s so nice to have your feedbacks !