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Thank you! Controls will be fleshed out quite a bit for the real game. There's no UI in the prototype to show what's equipped or how many of it you have left, because that wasn't really needed to get the point across. I wasn't really planning on releasing the prototype because of little usability issues like this but I ended up bug fixing a bunch of stuff that made it stable enough for release. I'm glad you enjoyed the core of it though, that's what I was really looking to test! Thanks for the feedback. More UI and control stuff is definitely in the books.