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This game seems great, but I'm just not convinced by the "Shock Traps" battle effect. It has two problems in my eyes. 1) It would be incredibly unfun for a player to lose their action by stepping on an invisible trap. Taking away a player's agency is naturally going to feel bad, but what makes it worse is that it has minimal counter play. 2) It seems like it would encourage a more conservative and less mobile playstyles as players would be to move around where enemies died (this conflicts with drops).

Haha fair!

Lol I hope you didn't see the earlier version of this comment which was more mean and less constructive. 

haha I did, but I appreciate the feedback, and appreciate you rewriting it to be more constructive!

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Possibly a future class talent? The ability to detect or pass through unharmed?

Or possible some sort of potential trade off to being locked down such as every unit in near takes 1 Harm (since it's a "shock" trap)