This game seems great, but I'm just not convinced by the "Shock Traps" battle effect. It has two problems in my eyes. 1) It would be incredibly unfun for a player to lose their action by stepping on an invisible trap. Taking away a player's agency is naturally going to feel bad, but what makes it worse is that it has minimal counter play. 2) It seems like it would encourage a more conservative and less mobile playstyles as players would be to move around where enemies died (this conflicts with drops).