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(1 edit)

This is a really good take on the theme. It manages to make clicking a single button fun because you're always progressing somehow and the game is reacting to your actions, and it introduces enough new things to make it not just a "click until you reach this number and the next thing happens", keeping the gameplay fresh. I will say that I got stuck on when the settings menu first appears and I could somehow not drag the slider due to the hitbox just disappearing, so I'm a bit sad that I couldn't keep going because I could see some of the future screenshots and they looked very interesting, and so that highlights the biggest weakness: There's no way to speed up the pacing, so if you lose your place, you're not particularly motivated to go through all the clicking and narration to catch yourself back up. Still, what I experienced was very cool, and I can tell there was a lot of effort put into "nothing". Every line is narrated and the buttons obviously work to trigger things, so yeah it's a game alright!