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Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.

This was one of the more fun games. I've always enjoyed tower defenses, and the option to have three mobile towers that the player controls is nice. I also enjoy how later on, the enemies start moving VERY fast.

That said, after you set a certain number of turrets and upgrade them all, you can't possibly lose. This is due to enemies only increasing in numbers and not in difficulty.

I would like to see updates that give more types of turrets, move variety in enemies (particularly stronger ones) as opposed to greater numbers, and the ability yo upgrade the mobile towers. I'd also like to see the kitchen theme reflected more, and maybe even multiple stage layouts.

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I got a chance to check out your playthrough, awesome stream!! Thanks so much for giving the game a go, super happy to hear you had fun! 

I already got some improvements cooking away in the kitchen:

Enemies now get stronger with more health after each round and continue to grow in numbers too. The main appliance towers can now level up by getting XP from damaging enemies. I may experiment with giving each of them an added feature when they reach level 5 like extra projectiles fired or a new attribute like random crits, enemy slow down in radius, etc. Each mobile tower now has their own unique buildable/upgradeable tower that have a fun kitchen theme.

I'll get straight to work on new, interesting enemies that are lesser in numbers but can take a beating. I can try cooking up a new map layout after I get these previous changes updated into the game!

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Yay! :D I'm looking forward to it all! If you ever want someone to test it all, feel free to let me know!