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(+1)

This is really useful feedback, thank you! My experiences so far are generally that fewer enemies than players = easy fight, equal number = can go either way, more = challenging. I think the more wanderers you have it gets exponentially easier, particularly with bosses, so I'll play around giving bosses more attacks which hit multiples, and place other tactical restrictions on players. In terms of how hard they hit, I was wary not to make them always deal 2+ dmg because of how low Hit Tolerance is and the condition dice mechanic! But sounds like I might be being too kind :)

(+1)

I was also noting that the greater enemy there has a stance where he can heal 1 hit from himself (out of 10hp) but it can be interrupted, which doesn't seem too useful in the fight.

I do appreciate the insights into how many enemies and players to balance around though.