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(1 edit) (+2)

a special kind of update

code wise I'm working on some optimisations for the particle engine
it seems if I build the mesh for it in a seperate thread I can shave off some time (1-2ms)
from the rendering  (depending on how much are of them need to be drawn of course)

so I found some early concept art (from about 3 years ago when the project started)
and I thought it would be a fun idea to compare them to the final results
my idea of concept art of course is to load up an old mspaint and just scribble around 
without further ado:

some of them have notes



an early version of the guards (just  outlines without painting)


in the end I couldn't do justice to the giant frog's concept


also some early screenshots showing a bit different hud:

the earliest hud - still very doomish
it looked ok but I felt it takes too much space and also the numbers were confusing

the hud a bit closer to the final one - minus the font - some of the models are already  near their final form


"Join us next time to see just how hard it is to draw a brainsucker anyway?"