a special kind of update
code wise I'm working on some optimisations for the particle engine
it seems if I build the mesh for it in a seperate thread I can shave off some time (1-2ms)
from the rendering (depending on how much are of them need to be drawn of course)
so I found some early concept art (from about 3 years ago when the project started)
and I thought it would be a fun idea to compare them to the final results
my idea of concept art of course is to load up an old mspaint and just scribble around
without further ado:
some of them have notes
an early version of the guards (just outlines without painting)
in the end I couldn't do justice to the giant frog's concept
also some early screenshots showing a bit different hud:
the earliest hud - still very doomish
it looked ok but I felt it takes too much space and also the numbers were confusing
the hud a bit closer to the final one - minus the font - some of the models are already near their final form