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Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.

To start, this was one of the funnest games I played. I actually really enjoyed it, and I do intend to try its multiplayer function in the future to see how that works out. That said, there are obviously some things I noticed.

To start, when I changed the language settings to English, labels in the Sound settings were not changed. I also noticed that items that are intended to heal instead say "max health" as if they increase max health, but they only heal. I assume this is a translation error as well.

I like the fact that the player can mute Mark; it shows that you understand that Mark can sometimes be annoying. What I wish was that this mute stayed on between attempts.

I felt like some enemies kill the Kritter or Mark too fast. The long range enemies that only attack Mark are a prime example (which also don't have their attacks stopped if I kill them just as they're firing).

I look forward to more from Kritter. :D

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First, let me thank your for participating in the Feedback Fest by streaming the games.
This is a HUGE help for us indie GameDevs !

Thank you as well for the review. I'm really glad you enjoyed this proto demo.
I will definitely come back to you when the multiplayer will be ready :)

I took note of all the issues you faced to fix them quickly.
Some of them need some more features but I totally agree with you!
For example about the long distance shooters, we thought about it and would like to make them attack only the player with a marker on the ground so you could avoid the projectile.

About muting Mark, we feel like we should make the player "go" to a module to talk to mark instead of having Mark talking to you right away, what do you think about it?

Thanks again for the part you played in the Fest and for trying Kritter :)

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I think that idea for Mark would be fantastic, since it'd be the player choosing to engage with him. I also do like the idea for the long distance shooters. :D

I look forward to seeing more of Kritter in the future! :D