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Some feedback:

- Great atmosphere

- Accurately clunky control scheme. 

- The arm feels very limited in range. I had to park my vessel practically inside of the gunk in other to get close enough. I was also unable to deposit the second sample comfortably, I ended up just dropping the sample and then quickly maneuvering the vessel underneath the falling sample. Moving the buckets closer to the arm or giving the arm greater reach would solve this.

- Holding samples made the arm glitch out in a variety of ways. The sample would clip into the hand, the hand would clip into the arm, the fingers of the hand would start bending at impossible angles. It looked so comically bad I thought for a moment we were investigating some lovecraftian reality-altering substance. This could be solved by simply deleting the sample after a player has grabbed it and replacing it with a stationary version of the sample that simply follows the core of the hand's path and turns back into a physical object once the hand lets go of it.

- The ending being just a jumpscare was disappointing. I was expecting more after all that build-up.