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(1 edit) (+2)

All core parts of the game work well. The controls are a little slower than I'd like, but I got used to them quickly. I like the wall-climbing; for me it's a preferable approach than wall-jumping, and it opens a lot of opportunities for exploration.

Even the basic enemies are surprisingly strong--an enemy this early in the game should not take more than 2-3 hits to defeat. Also, they should at least occasionally drop a healing item when defeated. 

Note that I ran out of health, but never died.  Either the fail state is not implemented, or it's not working consistently.

(+1)

Fail-state wasn't implemented.

The enemies were ... a lot, or at least, probably would have been if we'd gotten the failure state implemented.

Glad to hear you approve of our choice of mobility abilities, and thanks for your feedback!