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Last Week Working History.

1. System part
  1) Apply to modified attack and CC event message monster
  2) Interlocked equipment and character stick
  3) Application of application framework of monster and character CC
  4) Implementation of wish list card replacement

2. A.I
  1) Add new monster Centaur, AI work
  2) Change Hit Reaction logic, create animation montage, apply behavior tree
  3) Add the logic whether the monster is a player Original (Viewing angle) Current (Viewing angle, Damage inducing)
  4) How to apply the new CC to Monster
  5) Ramp page jump Smash Rotation Bug fixed
  6) Grux Fresenal applied to parts that were not applied
  7) LavaKing's FireSpike non-smooth partial fix
  8) Change of Sevarog Phase2 inrush condition

3. Graphic section
  1) Blood type - Rigging correction (Empty or strange part supplement and correction)
  2) Overload - Rigging work
  3) Goods type - Rigging in operation
  4) Animal dynamics test (physics simulation for strange places expressed by clothing simulation)

4. Level
 -Nothing

5. Skills
  1) Buff skill (Demonwing, BloodExplosion logic added)
  2) Add EvillBoom camera shake
  3) Skill_Stab (Reflection added), Skill_LightningSpear Camera movement + Time-slow effect (Improved feeling of hitting)
  4) Modify the damage range of SummonDragon
  5) Modify the Meteo SoundConcurrency

6. UI / UX
  1) Implementation of hotkey (deck preset, equipment view, item / card inventory, card plate)
  2) Closing all UI through ESC.
  3) Allows the option panel to be closed via ESC.
  4) Adjust the card description space
  5) Inserting effect sound in card drawing
  6) Put the card description

7. Other
  1) Good interaction with portal
  2) Modify Sevarog Clothing material (Fixed the problem that material is not displayed properly at release)
  3) Correction of level transfer interaction
  4) Particle application in the appearance of MagicEssence