Ver 0.1.5
System:
-Major move refactoring behind the scenes
-Added Counter hits. Hitting the opponent out of a move results in a unique counter hit state
-The counter hit properties for each move have not been finely tuned yet
-Added Super Jump and Double Jump support
-Added ability to Run by using the Run button
-Auto-block debug feature has been moved to the Alt key
-Characters now have traction with the ground, providing smoother stops
-More collision fixes
-Increased minimum combo scaling from .1 to .4
-Revamped the camera system
-TIME'S UP now displays properly
-Player's shadow now changes based on the player's height off the ground
-Added support for destructible objects
-Updated Russel's Stage background
-Updated Jay's Stage background
-The game now properly ends when either player reaches 2 wins
-Added a new main menu
-Added Campaign to the main menu. This takes you to a small test room
-Added support for singleplayer platforming stages. Select "Training" from the main menu
-Added Controller Remapping. Select "OPTIONS" from the main menu
-Added a credits roll. Select "Credits" from the main menu
Russel:
Side Special:
-Animation complete
-Adjusted momentum
Neutral Special:
-Now hits closer to him, allowing players to use the move in the corner
Standing Light 1:
-Doesn't push Russel back as far
Standing Light 2:
-Now pulls the opponent in
Crouching Medium:
-Launch hitbox now has more range
Beverly:
-Added full mock-ups for every move
-Functionality and feel is still being tested.
-She can now super jump by pressing down then up