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Ver 0.1.5

System:

-Major move refactoring behind the scenes

-Added Counter hits. Hitting the opponent out of a move results in a unique counter hit state

-The counter hit properties for each move have not been finely tuned yet

-Added Super Jump and Double Jump support

-Added ability to Run by using the Run button

-Auto-block debug feature has been moved to the Alt key

-Characters now have traction with the ground, providing smoother stops

-More collision fixes

-Increased minimum combo scaling from .1 to .4

-Revamped the camera system

-TIME'S UP now displays properly

-Player's shadow now changes based on the player's height off the ground

-Added support for destructible objects

-Updated Russel's Stage background

-Updated Jay's Stage background

-The game now properly ends when either player reaches 2 wins


-Added a new main menu

-Added Campaign to the main menu. This takes you to a small test room

-Added support for singleplayer platforming stages. Select "Training" from the main menu

-Added Controller Remapping. Select "OPTIONS" from the main menu

-Added a credits roll. Select "Credits" from the main menu


Russel:

Side Special:

-Animation complete

-Adjusted momentum


Neutral Special:

-Now hits closer to him, allowing players to use the move in the corner


Standing Light 1:

-Doesn't push Russel back as far


Standing Light 2:

-Now pulls the opponent in


Crouching Medium:

-Launch hitbox now has more range


Beverly:

-Added full mock-ups for every move

-Functionality and feel is still being tested.

-She can now super jump by pressing down then up