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(1 edit) (+1)

Neat puzzle game, and I love the simple aesthetics. My only complaint would be that the jumping motion happens too fast to be able to pause at the right time. Also, an option bind pause to something else would be nice, since my brain is used to pressing space for jump.

Also, I don't know if this was intentional, but some of the puzzles can be solved by jumping out of the bounds and back in, like on level 6. Maybe that's an alternate solution but it feels pretty cheesy.
Edit: To clarify, it seems based on the sc that lvl 6 is meant to be completed by dropping one character down the platform and pausing, and using that char as a platform for the other. However, I solved it by slipping out of bounds to travel down a platform with both characters. I think other levels can be cheesed this way too.

I don't mean to sound too harsh, I really like this game.

(+1)

Thanks for your feedback. I really appreciate your kind words. You didn't sound harsh at all by the way.

I had changed the gravity multiple times now to get the right speed but in all went in vain, and before I realized it, I've already made most of the levels. Changing it then would break existing levels or make them too easy, so I decided to leave it as it is.

A lot of people have actually complained about using the 'spacebar' for jumping, so I may consider changing the keymapping later. If that's a big deal for you, you can alternatively use 'Z' and 'X' if you are using arrow keys for movement, or 'B' and 'N' if you are using 'WASD'.

I could easily add invisible walls around level boundaries, but I figured out that some people may struggle sometimes, and thus I didn't want to overcomplicate it by forcing them to solve it a certain way. I'm aware of level 6 and others. In fact, some levels do have invisible walls and collisions to prevent you from doing certain actions. 

Sorry if the message is too long.
Take care!