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I haven't really gotten to any satisfying endings, but what I have seen so far is spectacular. The music fits the mood well, and the story itself is interesting. Being able to just shoot things instead of having to find a key or something is an interesting concept. You did a lot with the concept and that is great. Honestly I only have one real complaint. (Spoilers for anyone else reading this) When I got to the dragon the first time, nothing happened. I didn't have the sword, but I didn't have any indication that I did something wrong. It just said that the dragon was flying around the cave, and I couldn't do anything. And now that I think about it, the option to not be able to skip to the end of dialogue was a hassle. It made repeating sections a bit of a drag. But honestly with everything packed into this game you are probably a shoe in to win. Thanks for the experience.  And yeah there was some lag, but I just assumed that was because it was an unreal engine game and the computer wasn't powerful enough for me to be able to experience properly.

So sorry about that bug! There were definitely some complications I didn't get a chance to test and fix. I'm so glad you enjoyed the story regardless!

I left for a big trip right after submitting but rest assured I will check out your game as well when I get back!